Gatorade bottle used as a prop in an environment scene.
Created using reference from my own Gatorade bottle, as well as other images found online. My process involved using 3DS Max to model according to a reference image using a spline tool to trace the bottle. I used a Lathe modifier in order to create the cylindrical form from the spline. The same methods were used on the cap. Unwrap done in 3DS Max as well. I optimized polygon count creating a low-poly model and used the original high-poly model for a bake done in Substance Painter. Used Substance painter for material creation and rendering in Iray. Used Photoshop for importing the Gatorade logo as a texture to use as a brush to paint on in Substance Painter. Produced cylindrical warping of Gatorade logo on top in Photoshop as well, to resemble the original bottle.