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Japanese Tōrō Garden Lantern

Garden Lantern created for a feudal Japan environment scene.

Modeled high and low poly, and unwrapped in 3DS Max. Baked high poly mesh onto the low poly mesh for normal information in Substance Painter. Material creation was done in Substance Painter. Rendering done using Iray in Substance Painter, as well as an HDRP Unity Scene.

Iray render

Iray render

Iray render

Iray render

Iray render

Iray render

Iray render

Iray render

HDRP Unity render

HDRP Unity render

HDRP Unity render

HDRP Unity render

HDRP Unity render

HDRP Unity render

HDRP Unity render

HDRP Unity render

Topology

Topology